Upcoming Classes
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03/05/12 - 03/30/12
Whether you’re a plotter or a panster, knowing The Hero’s Journey will help you with your story’s plot. Using Joseph Campbell’s guideline, Anna Kathryn will lead you through a month-long journey of your own. Lectures, discussions and homework on The Hero’s Journey and The Mythological Woods that your hero and heroine should take during your book.
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03/05/12 - 03/30/12
To this day castles loom large over the European landscape; they represent the best of medieval technology. Castles were royal or noble residences, centres of administration and justice, as well as garrisoned fortresses.
William the Conqueror won the battle of Hastings, but without the simple castle known as motte-and-bailey, he would not have conquered England and Wales. Stone quickly replaced wooden towers. Impressive even today, Hever Castle was built in the 12th century where Anne Boleyn lived as a young girl. To vanquish the Welsh, Edward I built magnificent palaces inside enormous stone castles. Windsor, a royal castle for centuries, shows the development of different styles — all in one location.
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03/26/12 - 04/20/12
This workshop explores the differences between the reality and mythology of Caribbean piracy during the mid-seventeenth through the early eighteenth centuries, and how writers can create believable characters that fit within historical parameters.
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04/02/12 - 04/27/12
As authors, we strive to make our characters more believable, more three dimensional. One way to add depth to any character and keep the conflict and tension going, is to employ the same coping mechanisms people use in everyday life when faced with stressful situations. In this workshop, literary and movie examples will be used to identify and demonstrate how these can be effectively used. By understanding these natural reactions, we can create believable character arcs and have built in conflict that evolves from scene to scene.
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06/04/12 - 06/29/12
Come aboard the airship! Cuppa tea or a shot of whiskey suit you best? If you haven’t brought your own goggles, not to worry. You might not need a pair. After all, this workshop is about figuring out which of the various styles of Steampunk suit you best, and if you won’t be airborne or strapped to the cowcatcher of a rocketing train, well, goggles would be nothing more than an unnecessary accessory. Best to spend your guinea or gold dollar on what you need most, be it a satchel of tools and spare parts for your automaton or a steel boned corset.
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